

It’s got thicker armor plating to help resist the lava, and its heated body leaves the tunnels it makes ablaze! Feel free to throw this enemy at a group inside a volcanic dungeon - it makes an excellent (and terrifying) boss for any fire temple, magma cavern, efreeti palace, or even the Plane of Magma. Its so hot that it can’t feel the cold, and of course it’s used to extreme heat as well. This lava worm has a variety of attributes that set it apart from its purple cousin, besides just its missing tail stinger.

Whatever the reason, the lava or magma worm has been found in some form or another in a huge variety of video games, tabletop games, card games, and fantasy media. Perhaps that’s why the concept of a giant worm that lives in lava has been relatively common - it’s not much of a leap in realism to get there from the sand worm in the first place.


Any modifications to the spoiler must be acknowledged and credited.How do you take the sheer terror of a purple worm encounter to the next level (or seven)? The classic way to make any monster more dangerous: just add fire! The concept of a gigantic burrowing worm is at least as old as Frank Herbert’s Dune, and the biology of these giant worms is certainly far beyond realistic whether the worms are of the sand or the purple variety.The original contributors to any spoiler must continue to be credited.Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met: This page is based on a spoiler by Dylan O'Donnell. If there are discrepancies between these and those listed in the articles, please correct the article. This table was generated with the use of a modified version of makedefs to calculate experience values as well, and are believed by the author to be accurate. This is a list of monsters sorted by difficulty, then by experience value. Most of the less common mechanisms of monster generation do not have similar limits. (For this purpose, once you have the Amulet of Yendor your dungeon level is considered to be that of the Sanctum, and in the endgame to be the depth of the Sanctum plus half your experience level.) The level of your god's appreciation of a sacrificed corpse is also dependent on the corpse's Difficulty (and not on the late monster's experience level). The raw values can be seen in monstr.c.Ī monster is eligible for random generation when the average of your experience level and your dungeon level is equal to its Difficulty they will be considered too weak for generation when your dungeon level is 7*Difficulty or greater. It is based on the monster's level, then adjusted for any special properties the monster has which might make it extra-difficult. A monster's difficulty (also known as its MONSTR) is a number from 1 to 57 which represents the game's idea of how tough a monster is.
